package net.minecraft.network.play.server;

import java.io.IOException;
import net.minecraft.network.Packet;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.play.INetHandlerPlayClient;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.WorldType;

public class S07PacketRespawn implements Packet<INetHandlerPlayClient> {
	private int dimensionID;
	private EnumDifficulty difficulty;
	private WorldSettings.GameType gameType;
	private WorldType worldType;

	public S07PacketRespawn() {
	}

	public S07PacketRespawn(int dimensionIDIn, EnumDifficulty difficultyIn, WorldType worldTypeIn,
			WorldSettings.GameType gameTypeIn) {
		this.dimensionID = dimensionIDIn;
		this.difficulty = difficultyIn;
		this.gameType = gameTypeIn;
		this.worldType = worldTypeIn;
	}

	/**
	 * Passes this Packet on to the NetHandler for processing.
	 */
	public void processPacket(INetHandlerPlayClient handler) {
		handler.handleRespawn(this);
	}

	/**
	 * Reads the raw packet data from the data stream.
	 */
	public void readPacketData(PacketBuffer buf) throws IOException {
		this.dimensionID = buf.readInt();
		this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
		this.gameType = WorldSettings.GameType.getByID(buf.readUnsignedByte());
		this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));

		if (this.worldType == null) {
			this.worldType = WorldType.DEFAULT;
		}
	}

	/**
	 * Writes the raw packet data to the data stream.
	 */
	public void writePacketData(PacketBuffer buf) throws IOException {
		buf.writeInt(this.dimensionID);
		buf.writeByte(this.difficulty.getDifficultyId());
		buf.writeByte(this.gameType.getID());
		buf.writeString(this.worldType.getWorldTypeName());
	}

	public int getDimensionID() {
		return this.dimensionID;
	}

	public EnumDifficulty getDifficulty() {
		return this.difficulty;
	}

	public WorldSettings.GameType getGameType() {
		return this.gameType;
	}

	public WorldType getWorldType() {
		return this.worldType;
	}
}
